Sunday, August 9, 2009

Playing Catch-up

From what I have posted thus far, you may have gathered that I have spent a fair bit of the summer "catching up" with some of the most acclaimed and/or discussed video games of the last few years. It's a funny thing, arriving at the party late and having a go at the left-overs ; a bit like waiting for a movie to come out on DVD, once everything has already been said. At the same time, playing from such a Critical Distance can prove a wonderful occasion to sift once again through the discourse surrounding the games and to tackle the origins of some current trends in game design hands-on ; in short, to experience the works in a way that was perhaps not intended, but that can still shed light on certain overlooked aspects.

Concentrating on those big, "important" games, however, has led me to neglect the freeware brewings of the independents for some time, which upset me a tiny bit. Part of the reason for this was that the last "big" indie, IGF winner Blueberry Garden (on which I will have more to say), had satisfied me so completely. Another part of it was that, although I seemed able to keep track of which efforts were garnering buzz at the moment, I simply couldn't get into the wholly different mindset that these little games require from the player. Still, the best part about following indie gaming is that a few months or even weeks of absence is likely to spin as many single interesting titles as a few years in the mainstream market ; games of much smaller scope, obviously, but definitely not lacking as far as design or creative chops are concerned.

Here are the links to a few games I have caught up with in the last couple of weeks, each followed by the reason that I think you should play them for.

Alabaster - Led by interactive fiction guru Emily Short, this fascinating take on a familiar tale features acute and suspenseful writing, impeccably managed by a smooth interface. Multiple plays recommended.

Aubergine Sky - Confident and carefully written, this promising "true story" from Jonathan Whiting follows in the wake of Daniel Benmergui, attaining intimacy through simple design and elegant mechanics.

The Beggar - Dropping from out of nowhere, this microscopic webgame slightly reminiscent of Passage turns out to be one of the most eloquent and smartly-conceived "gamey" works of the year. All the best for developer Scott Brodie.

Heed - As close to theater as a video game could get without selling its soul, this short AGS effort touches on themes of esoteric spirituality through appropriately austere puzzles and art design. Hypnotic work from Ben Chandler.

MoneySeize - Probably the less "arty" title of this bunch, Matt Thorson's latest is one of the most inspired exercises in pure, infuriating platforming since... Matt Thorson's own FLail. Excellent layouts and sense of flow throughout.

Rosemary - This short student project from MIT, as flawed as it is gorgeous, almost fulfills the potential of a truly novel mechanic in gaming. Polished and expanded upon, one could see the concept taking on tremendous dimensions.

Tanaka's Friendly Adventure - Too small for a Game Boy cartridge, more expansive than a virtual pet, this portable-style "game" turns mindless navigation, compulsive collecting and instant characterization into a strangely compelling experience. Would be sickening if it didn't look so sincere in the first place.

Upgrade Complete - Time will tell if the so-called "meta" games, turning the conventions of gaming into one big joke (see Jesse Venbrux's mind-bending Karoshi 2.0), manage to make the slightest dent in our habits. In any case, Armor Games' second take on the trend (following the lighter Achievement Unlocked), takes no prisoners, deconstructing the dynamics of cheap reward-driven gameplay with pin-point accuracy.

Use Boxmen - Every once in a while, a charming puzzler turns up and toys around a fresh concept with such style and effortless grace that you wonder why it hasn't been done before. Greg Sergeant's latest is one such aimless endeavor, and pays you back with merry humor and irresistible music.

When Pigs Fly - Last but not least, this expertly-crafted lesson in physics and level design from Anna Anthropy/Dessgeega/Auntie Pixelante is bound to keep you glued to your keyboard, pondering the meaning of life for minutes on end (or not).

Many other indie games of 2009, especially from the first third of the year, would be absolutely deserving of any gaming enthusiast's attention. And even though my personal favorite and top priority for a write-up would be the unbearably fine Glum Buster, I hope to start featuring the sparkling "class of 2009" on a regular basis.

1 comment:

  1. Thanks for the kind words, glad you enjoyed The Beggar. The best to you as well.

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