Saturday, August 15, 2009

The Garden in Review


From the get-go, everything aligned to get the hype kicking around IGF victor Blueberry Garden: the early, enigmatic trailer, Erik Svedäng's crazy hairdo, the unveiling of a launch date on Steam, and of course the agonizing last-minute delays. Some people responded to this sequence of events with heightened expectations, ready to lash out ; others, like Destructoid's Anthony Burch (he of the excellent but hard-to-browse Indie Nation column), took it as a genuine "happening" of indie gaming, and seized the opportunity to fully engage with the piece, albeit not as critically as might have been the case with a lesser title. It was an odd, confusing encounter, but one that ended up yielding a peculiar sense of reward for the right people. Not since the release of Tale of Tales' The Path back in March had the community seemed so divided.

Declaring my time with Blueberry Garden some of the most pleasurable I ever spent in front of a personal computer would come off a little naive, so let's just say it delivered one of the best gaming experiences I had this year. It was very interesting for me, then, to witness the game's public bashing on GameSpot, courtesy of Kevin VanOrd's review (assorted with a rather aggravating score of 5.0). Interesting because, as defensive as I was of the game, I found myself mostly agreeing with the writer's main points, especially regarding technical issues. I would even go so far as insisting on the game's very spotty collision detection, which can lead to some awkward situations. What I didn't share, however, was VanOrd's apparent bafflement at what he refers to as a general "shallowness".

Contrast this with Burch's early appreciation of the game, obviously written in a spur of sudden admiration. Quickly, the writer notes the "focus" of the game's design and layout, as well as the solidity of the exploration mechanics that "make the blueberry garden an enjoyable place to explore on a purely mechanical level". Soon, it becomes clear that Burch took great pleasure in the piece's "big reveal", which completely changed his approach to the game on subsequent tries. And this, I believe, is the defining morsel of these impressions: whereas the aforementioned review criticized the game as a whole package, after the fact, Mr. Burch writes of his interest in the process of discovery, of his personal feelings while piecing the game's admittedly modest "enigma", but also of his encounter with the game's world and dynamics. Is this an aspect that Mr. VanOrd failed to appreciate? Is this factor even relevant at all?

Intrigued, I took this conflict of opinion with a site I have always held in high respect as an opportunity to risk a look at Gamespot's reviewing policy. What I found there was quite illuminating, not so much concerning Blueberry Garden's harsh treatment, but about the outfit's approach to criticism as a whole. Apart from the expected statements regarding the all-important money and time of the player (surprisingly, the term "value" is not insisted on), one criteria that stood out from the rest was that of the "rising standards" of game reception. Bluntly put, this means that "each time an excellent game is released, it becomes incrementally more difficult for another game to be as good in the grand scheme of things." While pretty consistent with my knowledge of Gamespot's activities over the years, I couldn't help but be slightly shocked by these words ; I suddenly pictured a gaming press that will never, ever be satisfied, and whose sole nods of approval will only ever mean: "Good job... for now". And while a severely critical attitude will never do any "harm" in a strict sense, it will remain the prime rival of one of art's most important abilities: to delight and fascinate.

Gamespot claims to cater to the "discriminating player", which seems reasonable enough, albeit still a little vague. And yet, as "discriminating" as I consider myself to be, I couldn't help but be absolutely taken by the Blueberry Garden's pacing and presentation, and spent an inordinate amount of time toying around with the widely-claimed but seemingly underappreciated "ecosystem" thought up by Svedäng. Fraser McMillan of Resolution Magazine also wrote of this peculiar pleasure, comparing the game to Takahashi's Noby Noby Boy ; despite the game's rather limited expanse, there simply isn't anything quite like attempting to keep the garden lively and well-spread, totally disregarding the completion of the game. And it is precisely this kind of personal enjoyment, this kind of autonomous goal-setting, that formal reviews of any game will fail to acknowledge. Especially in a medium where "meaning" isn't as esteemed a factor as in film or poetry, reviews are bound to hit a wall ; there is only so much words that one can apply to the technicalities of what essentially amounts to a toolset, and from then on it's up to the player to make up his own mind. Such are the limits of traditional game criticism, and the reasons why we need more personalized, oriented writing on the subject.

As a surprise ending to this story, I was thrilled to find that Gamespot had finally gone ahead and published a highly-favorable review of The Path just a few days ago (complete with 8.0 rating) ; a game that is sure to cause a great divide among the readers who choose to follow the reviewer's advice. Especially worth noting is that the man behind this risky text is none other than Kevin VanOrd, who goes on to examine the game's unusual merits in clear, literate language. To me, this makes one thing clear above all else: that Mr. VanOrd is an opinionated, open-minded critic capable of nuance and bold partiality. After all, one doesn't go championing Assassin's Creed and Metal Gear Solid 4 on the same terms as Flower and Everyday Shooter without some sense of purpose (or at least of passion), and I believe such virtues are valuable to the growth of the art form as a whole. At the same time, this just goes to show that one's opinion remains just that, and that a critical mind will take it to heart to scan various sources before making a stand of its own.

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